Results 1 - 15 from 1558 in „Sports”
The International Olympic Committee (IOC) and Intel (NASDAQ: INTC) announced a long-term technology partnership at an official signing ceremony in New York with IOC President Thomas Bach and Brian Krzanich, Intel’s Chief Executive Officer.
Intel will join “The Olympic Partner” (TOP) worldwide sponsorship programme, becoming a Worldwide TOP Partner through 2024.
This partnership will transform the Olympic Games and the Olympic experience.
ATP Media, the broadcast arm of the ATP World Tour, today announced the launch of a new remote production venture in partnership with IMG Studios in London that has revolutionised the production across the ATP World Tour 500 tennis tournaments. The new delivery and production model has significantly enhanced the coverage of the ATP World Tour 500 tournaments, providing broadcasters with the ability to air matches with unprecedented flexibility. For the first time, all singles matches from the ATP World Tour 500s are now being produced, resulting in more than 400 matches being made available to broadcasters.
UK-based Digital Tree Media started off as a small media company, serving schools and colleges with basic media requirements. It’s grown to provide progressively larger, event-based productions. One project saw the company producing a two-week long, Olympics-style festival of sport, covering multiple competitions in different remote arenas, using an IP workflow – in 2013, long before most others had attempted live video over a LAN. The company is quite familiar with network delivery of high-traffic, live data streams. Digital Tree Media operates CubeCraft Games, the world’s second-largest server for the world’s most popular online video game, with hundreds of millions of players: Minecraft.
For the only Asia-Pacific event on the IAAF Diamond League’s calendar of track and field events, Chinese broadcaster Xiamen Media Group (XMG) deployed multiple EVS technologies for the production of the Diamond League Shanghai – also known as the Shanghai Golden Grand Prix.
The League of Legends Mid-Season Invitational (MSI) was held in May in Rio de Janeiro and São Paulo in Brazil, produced by the Esports Broadcast team at Riot Games, a videogame developer and publisher. The event—the first major international League of Legends tournament in Brazil—attracted thousands of fans onsite and many more online. The event was a mid season tournament with winners from regional leagues, whose regional places at the end of their regular season dictate whether or not they qualify to face off for the 2017 League of Legends World Championships, set to be held in four separate locations across China in November of 2017.
Perform, a leading digital sports content and media group, has selected Dalet Galaxy as the Media Asset Management and Orchestration platform for the launch and daily operations of its ground-breaking live and on-demand sports platform DAZN in Japan. DAZN, which launched in Japan in August last year, is a rapidly growing subscription-based OTT provider of multimedia sports content.
PMU had invited everyone to its stand at Viva Technology 2017 where the drone races were organised between four professional pilots installed in the PMU Lab. 5km away, the Parrot Bebop 2 FPV Quadricopters were operating at the ParisLongchamp racecourse. The races took place on the straight in front of the grandstands over a length of 100 metres, marked out with obstacles to make it as close as possible to the world of horse racing.
EVS, the leader in live video production technology, has provided a range of tools from its ecosystem of Connected Live technology and Creative Live solutions to BT Sport for the live coverage of the 2017 UEFA Champions League final.
“Cybersport is winning eyeballs across the globe. Analysts estimate that it will gain parity in viewing audiences with regular sporting events by the end of 2018. And no wonder, besides the magnetic attraction of gaming, an average person without outstanding physical abilities can easily become a top cybersport performer,” said Yegor Voronin, General Manager of Moscow-based production company, LiveSignal.Ru. Voronin was speaking after the announcement that his production company has selected Slomo.tv to provide its Blackjack AT/3G replay servers for this summer’s Warface Championship, one of Europe’s leading cybersport events.
With a hockey season that lasts more than half the year, in addition to ongoing concerts, performances and much more, the facility managers of the St. Louis Blues home Scottrade Center had limited time to replace the outdated broadcast equipment in the arena’s video control room with more integrated, future-ready solutions. Knowing they needed an efficient provider, St. Louis Blues selected Grass Valley, a Belden Brand, to upgrade the video equipment in their home arena in three months from order to install, prior to the start of their 2016-2017 season.
Snell Advanced Media (SAM) today announced that BT Sport has used its LiveTouch replay and highlights system for its first ever 360/VR UHD production of the UEFA Champions League final on Saturday, June 3, 2017.
Bexel Adds 300 Litepanels® Astra 6X LED Lights to Support Full Range of Sports Broadcasters' Requirements
Bexel today announced that the company is upgrading its lighting inventory with the addition of 300 brand-new Litepanels® Astra 6X LED panels. The new lights will be key components in Bexel's ongoing support of customers who require turnkey lighting solutions in any location at outdoor sporting venues.
- UEFA relies on Gearhouse for TOCs and commentary infrastructure at showpiece European football finals
- IP-based Lawo solution and contribution network opens door to multiple on-site and remote commentary positions
- Gearhouse also provided technical facilities to host broadcaster BT Sport at UEFA Champions League final in Cardiff
Sony Professional Solutions Europe (PSE) has partnered with BT Sport to help the broadcaster deliver a 4K HDR end-to-end production of the UEFA Champions League Final to provide viewers with a first-class viewing experience.
The tech giant has grand ambitions, and thinks that fully immersive live sports is the key to giving fans what they want – Content will be available for free via the Intel True VR app during 2017 MLB Regular season, beginning June 6.