Virtual HAIX Product Launch Succeeds with PIXERA
An additional challenge was the implementation of interactive polls and word-cloud clips on a dedicated landing page. The clip playout would be followed by a Q&A session with journalists, using a video conferencing system.
Former kickboxing world champion and acclaimed TV celebrity Dr Christine Theiss presented the event. The general technical setup was comprised of three static broadcast cameras, which all covered a different wide shot perspective. GMW supplied the green screen, which was used to show the virtual studio set from multiple viewpoints, based on Cinema4D and After Effects renderings and designs provided by WBLT.
The static cameras and the rendered studio content streams were combined with a keyer and then transferred to the vision mixer.
In order to underline the overall sense of realism, a real LED display was used in combination with two mobile cameras, that covered the presenters with short yet subtle camera movements.AV Stumpfl’s PIXERA media server system played a central role during the production, WBLT producer Pascal Genzel explained:“We used PIXERA for the playout of the different media content streams like e.g. the three studio perspectives, the LED wall and floor, as well as for the fullscreen corporate video clips.”
A variety of effect overlays were created through using additional layers with alpha clips, adding the option to include lighting effects or lower third subtitles, while the studio’s main content loop continued to run. It was also possible to quickly display markers on the studio floor during set adjustments.By using the show control system Universe, Art-Net commands were integrated into the production pipeline, in order to enable the simultaneous triggering of lighting presets and video content changes.
Media server expert Genzel considers the use of PIXERA a very positive experience: "It was really fun working with PIXERA, although what’s most important at the end of the day is that HAIX was satisfied with the realisation of the project. Once the version 1.8 gets released in the near future, we’ll have even more ways in which to use PIXERA as part of advanced virtual productions, due to the Unreal, Unity and Notch integration. We are excited to see what will happen next.”