RTS support League of Legends live eGaming telecasts in the Netherlands
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The teams are on stage inside soundproof booths, with the game action and commentary on the theater’s big screen. One critical aspect of the event is flawless communication between the broadcast crew and game officials. To meet this need, producer Joost Roset of Waterube.tv selected an intercom solution by RTS, the Zeus matrix.
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“For live broadcast events, RTS has been my preferred choice for more than a decade,” explains Roset. “For Inside eSports, we have studio hosts, live analysts, broadcast crew, and event crew, plus three game officials and the referee. The idea was to take a team-based eGaming competition and make it more like a live sporting event. It’s a very dynamic situation, seamless communication between control room, studio and stage is crucial, so is the reliability of the intercom system”, says Joost Roset of watertube.tv. “That’s why we chose RTS intercoms.”
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The system deployed is the RTS Zeus III LE+, a 16-port compact matrix intercom featuring two party line ports with call signaling and dual power supplies to ensure connectivity. The production uses four RTS keypanels, including three DKP-16 CLD desktop units with color display, plus one rack-mounted KP-12 CLD unit. 16 channels of full-duplex wireless is achieved via BTR-80N narrowband UHF wireless base stations from RTS, with users outfitted with RTS TR-80N wireless beltpacks and RTS PH-88 single-sided headsets.
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“In my experience, RTS matrix intercoms have the most flexible programming options, with unique interconnection between the wired and wireless systems,” says Roset. “The quality of the wireless system, both in terms of audio and reception, is rock solid.”
RTS equipment:
1x Zeus III LE+ intercom matrix
3x DKP-16 CLD keypanels
1x KP-12 CLD keypanel
2x BTR-80N wireless base station
8x TR-80N wireless beltpacks
8x PH-88 headsets
4x MCP-90-12 gooseneck microphones