eSports at the Asian Games in Jakarta

eSports at the Asian Games in Jakarta

As a new competitive project, e-sports appeared for the first time in the history of the Asian Games. Although it was attributed to the performance of the Asian Games in Jakarta, the Asian Olympic Council has officially announced that the 2022 Hangzhou Asian Games e-sports will become an official competition, which would have a far-reaching significance for e-sport’s Olympics bid.

The Shanghai Media Tech (SMT) team undertook the technical work of the six e-sports projects of the Asian Games in Jakarta. The e-sports can be described as a project with extremely high technical requirements in the broadcast field. In particular, it tests the complex production technology functions such as multi-format fusion, system expandability, and special effects production. Completion of six e-sports projects in just one week... The difficulty and workload have increased exponentially.

The Shanghai Media Tech (SMT) team undertook the technical work of the six e-sports projects of the Asian Games in Jakarta.

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To this end, SMT provided the newly introduced 4K HDR EFP broadcast system with the world's most advanced GV all-IP architecture, and airlifted to Jakarta. The engineers alone with the production team VSPN carefully discussed the system features, and implemented them accurately, which refers to a flexible access to a variety of different formats of multi-channel computer signals, meanwhile customized the system design according to different e-sports projects and directors' habits, and guaranteed to be 100% reliable and perfect.

SMT provided the newly introduced 4K HDR EFP broadcast system

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During the Asian Games in Jakarta, SMT also carried out the broadcasting services of wrestling, taekwondo, women's football and bowling.

SMT carried out the broadcasting services of wrestling, taekwondo, women's football and bowling

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