eSports on the Rise

eSports will see viewership levels of 313 million by 2020, up from 133 million this year. By comparison, 2020 will see eSports surpass the viewership levels of the NFL tournament, which had 220 million unique viewers in 2014, to move closer to the viewership figures of Formula 1 racing, which has over 400 million global viewers.

- eSports has slipped under the radar somewhat, with a huge underlying following engaging in the pastime via services such as Twitch, which sees 100 million unique visits a month. YouTube’s newly launched YouTube Gaming site, and the BBC’s decision to broadcast highlights from the recent League of Legends Quarter Finals at Wembley arena, shows the recognition eSports is now gaining from major corporations, as well as the media.
- Subscription revenues will reach almost $1 billion by 2020, with users showing a greater acceptance of sponsoring their favoured broadcasters.
- Advertising will contribute significantly to online eSports services, with revenues increasing by almost 250% from 2015 to 2020.

League of Legends Final 2015
On 31 October Riot's League of Legends World Championship Finals went down at a packed Mercedes-Benz Arena in Berlin, and for the second time in three years, the Korean team SKT Telecom emerged as the best squad in the known universe. More than 25 million people watched online in addition to those in attendance at the sold-out event.

Read the report about the League of Legends Final in Berlin