eSports to break through $1bn barrier in 2020 as it moves from niche to mainstream

The last few years have been good for Esports fans. The enterprise just can’t seem to stop growing and the last five years in particular has seen the online gaming world hit unprecedented heights. Viewership has tripled, prize pools are now in hundreds of millions and Esports is now receiving more media and broadcasting attention than ever.
There were more than 4,000 eSports tournaments globally in 2018, a number that will rise this year thanks to a total prize pool of some US $200m, comparing favourably with the $135m for ATP Tour tennis. This makes it a major draw for competitors – the highest paid eSports star is estimated to earn about $6m per year.
It also had a global online and TV audience of 410m last year, with more than 165m enthusiast viewers (each consuming more than five hours per week). There are also large crowds going to live events, such as the 173,000 that attended the Intel Extreme Masters in Poland over one weekend.
Despite Esports' growth and success in recent years, it doesn’t seem to be letting up as it keeps breaking streaming records while making wholesale changes to the sports and entertainment industries. The Esports infographic made by NJgames shows that the continued growth in popularity and media attention has seen Esports get global interest and is set to be rewarded with Olympics recognition.
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