Teradek and Twitch Partner for Largest Video Game Conference
The Teradek Bond II will transmit full HD quality out of each press conference location. Deployed specifically for its growing demand in the broadcast and live event industry, for providing a robust and reliable internet connection. The Teradek Bond II will simultaneously combine wired and cellular sources as a failsafe.
Twitch has also turned to the Teradek TRax as a highdensity H.264, but compact 2RU solution for housing multiple encoders and decoders for the workflow. This entire solution is managed by Teradek’s latest cloud management software, Core.
Being able to deploy multiple high quality encoder and decoder solutions at an efficient cost, redundant transmission connectivity, simple cloud management tools and onsite support, are some of the main elements to Twitch’s decision.
“Twitch’s presence at E3 is about delivering content to the people that cannot be here,” says Adam Contini Video Production manager at Twitch. “So when it comes to an event like E3, capturing content all around the city and back to the studio, is ultimately why we decided to go with Teradek to provide wireless video solutions.”
“The Teradek Bond solution is fantastic for us because of the amount of redundancy it provides with sending anything over the internet. If you have one single internet connection and that line drops, then you completely lose your signal. Especially for big events like E3, the Teradek Bond is absolutely necessary as a solution to this,” says Justin Ignacio, Broadcast Success Engineer at Twitch.
Teradek, a Vitec Group brand, manufactures wireless video devices for remote video capture, live ENG backhaul, realtime monitoring, proxy recording and webcasting.For complex IP video systems, Teradek's cloudbased workflow management platform allows users to remotely operate a fleet of Teradek encoders in realtimefrom anywhere in the world.
Twitch is the world’s leading social video platform and community for gamers. Each month, more than 100 million community members gather to watch and talk about video games with more than 1.5 million broadcasters. Twitch’s video platform is the backbone of both live and on demand distribution for the entire video game ecosystem. This includes game developers, publishers, media outlets, events, user generated content, and the entire eSports scene. In February 2014, Twitch was ranked the 4th largest website in terms of peak Internet traffic in the U.S., fortifying the brand as an entertainment industry leader and the epicenter of social videofor gamers.