Vizrt Included in NRK Production of Eurovision Song Contest Finale
NRK is responsible for the production and works with the EBU (European Broadcasting Union) and the other participating broadcasters. NRK has brought together a team of companies, including Vizrt, with the expertise required to create this complex production. “NRK chose Vizrt because of the company’s longstanding excellence in animated television graphics,” said Peter Svaar, head of press for NRK. “We’re excited about this partnership for the Eurovision Song Contest, Europe’s favorite TV show.”
This year Viz Engine and Viz Virtual Studio are being used to create special graphics
For several years, Viz Engine, a real-time graphics rendering engine, has been used for the Eurovision Song Contest voting system. Controlled by client applications developed by Arttek, Vizrt systems create the graphics. “The Viz Engine renderer is well suited to display the voting sequence given to the EBU live from the 39 participating countries,” said Trond Solem, Vizrt’s technical integration manger. “Arttek compiles the data and makes the graphics move based upon results of the live voting.”
This year Viz Engine and Viz Virtual Studio are being used to create special graphics that introduce each participating country. NRK wanted to use virtual “postcards” that serve as greetings from the country viewers would see next on the broadcast. Each country’s postcards are created from animated light spheres that appear as real objects in the arena. This requires the ability to look at each of the country’s postcards from different directions, depending on the camera being used.
a Vizrt system will be on-air continuously throughout the show
“To that end, NRK employs Viz Virtual Studio technology to track the position of its cameras and render the postcards in real-time,” said Ran Yakir, Vizrt’s head of research and development in Israel. “We’ve adapted our RealFX particle system to import the postcard animations and render them in real-time using tens of thousands of particles, each particle appearing as a light-emitting sphere. The fact that the animations will be played live in a real environment means we have to fine-tune the lighting and color parameters to match those of the arena exactly.”
Finally, NRK will also use Viz Engine with the Viz Trio character generator to create the lower-thirds and bugs. A graphic from a Vizrt system will be on-air continuously throughout the show.
The production is the result of a combined effort between the following Norwegian companies: NRK; Vizrt; the design house, Gosu Design; production company Motion Blur; 3D graphic and special effects production company, Gimpville; and remote-controlled camera equipment from the Swedish firm, Visual Act.
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